![]() I’m hoping that if the collective Forum has any energy for this, we can end up with a realitively current feature list of rendering programs available for SketchUp. I offer my summary out to you here as a work in progress, please edit, modify, and rearrange to improve the accuracy and overall utility, and then reissue so that we can all benefit.Īs has been noted by several contributors, the SU Essentials web site has a lot of rendering reviews (not all of which I have reviewed), and I found the web site helpful as well.Īs noted in the list, I’m still a bit unclear about which category (operating inside or outside of SketchUp) some of the listings belong in … any correction help would be most appreciated!Īnd then, at the end of the list, I ran out of gas and have not categorized the last five (I think more obscure) items … There are still a lot of (noted) blanks and question marks in the list, but I’ve made some progress. I have tried to compile the responses into as comprehensive a list as I can manage. Many thanks to all of you for your responses! I must say that I didn’t realize just how many SU friendly rendering programs are out there! It’s been about six days since I posted my (perhaps overly ambitious) inquiry about the “10 best” rendering programs for SketchUp. And get hold of a demo copy/free version of Twinmotion - 2019 was offered free, and 2020 is currently 50% off so it’s a good deal for a realtime engine WITH inbuilt materials and 3d assets. Shaderlight has a choice of rendering modes, and intuitive tools to optimize your workflow that will bring your designs to life. Whether for work or fun, Shaderlight enables you to create high quality images on your desktop or in the cloud. It will at least give you something to base decisions on. Shaderlight is an interactive, photorealistic rendering extension for SketchUp. My advice is to try a Demo of Indigo because it is available for Mac and it runs using OpenCL which Radeon cards are built around (as opposed to Cuda which is nvidia-specific). The way each render engine handles this is different so I’m not sure how a native solution would work effectively for all of them. They have a library of low poly SketchUp items which are automatically swapped for lights and hi-rez objects when the file is sent to the render. I’ve tried CPU, CPU+GPU and GPU-only on a range of different systems including some very high end rendering farms, and the GPU-only mode is so much faster! Decent renders in 2 minutes flat and it makes rendering of fly-through animations much more acheivable. As Anssi says, several stand alone render engines already do this. ![]() One thing I would recommend is a GPU-Based renderer. Personally I would recommend Twinmotion for basic image quality, features and price. If you want realtime rendering then Twinmotion, Enscape and Lumion If you want the most built-in features with the best SketchUp interface, then possibly Vray. If you want fast near-realtime rendering and are prepared to accept lower image quality then may be Twilight, Podium could work as they have good SketchUp interfaces. Thea looks pretty good but I haven’t tried it. Indigo is the cheaper of the bunch (RT version) and is very fast and simple to use, however the SketchUp interface isn’t very intuitive or feature-rich. We do this with simple preset selections for lighting and materials. With the Render Plus software you can create your first rendering in minutes. If your purpose is “photorealism” (and that means fully ray-traced with atmospherics, complex shaders and materials, and a real physics-based illumination model) then your options include: Maxwell, Vray, Thea, Indigo, Arnold, Octane, etc. Most people performing rendering want to just create a high quality rendering to meet their deliverable and excite their clients with their new ideas, not spend weeks learning a new software package. We run a dedicated Sketch render farm that supports a wide variety of renderings such as animations, and still image rendering in an efficient and easy work. Partial evidence of this is the wide range of plugins/extensions available through Sketchucation and the 3D Warehouse.There a wide range of rendering engines, which all suit different purposes. I think Trimble (the makers of SketchUp) is wise to leave rendering to others. Thus, adding rendering to SketchUp would represent both significant investment and, more importantly, a tangent away from their core expertise. In programming terms, reading this forum has led me to understand that rendering is very different from modeling. At the same time, they allow extensibility through plugins/extensions. One of the things that continues to impress me about SketchUp is that, for the most part, they’ve striven to keep to the basics, which for SketchUp is to be an incredibly powerful surface modeler. Wondering why Sketch Up doesn’t include a rendering engine w/ it …Ĭount me as one who is thankful that SketchUp doesn’t include a rendering engine!
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